The Tales of a Small Indie Studio
Welcome to The Tales of a Small Indie Studio, the definitive, unvarnished chronicle of building games from the ground up. This series dives deep into the entire lifecycle of independent development—from the initial concept and the messy middle of production to the final launch. We’re pulling back the curtain on everything: navigating studio business decisions, surviving the marketing grind, and managing the volatile dynamics of a small, passionate team.
Beyond the high-level strategy, we’ll explore the nuts and bolts of creation. Expect practical breakdowns of the design philosophy and the intricate technicalities behind the core mechanics of our current project, Few Shall Return. This is a transparent look at the triumphs, the frustrating setbacks, and the hard-won lessons that come with chasing a dream in the video game industry.
Latest articles:
Hiring a developer as a small indie studio (in 2025)
Posted on Nov 10, 2025
A practical guide for hiring a developer as a small indie studio. How we, a three-person team, managed 159 applicants using a streamlined, time-efficient process. The article covers designing relevant take-home assignments and a simple Gmail labeling system for high-volume candidate triage.
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